A mobile and tablet-based app for children to learn & practice Letter-Sound connection using the interactive environment of Augmented Reality
Product Designer
Product Conceptualization; UX Design & Research;
Storyboarding; Rapid Prototyping
Mobile- & Tablet- based app
Zappar; Adobe Photoshop;
Adobe Illustrator
The term ‘learning disabilities’ refers to a group of disorders characterized by difficulties in several academic abilities (e.g. speaking, reading, writing or working with numbers). It has been stated that 3.5% of the students suffer from reading problems and Dyslexia, by far, is one of the most common learning disabilities (Bjšrklund, 2011). Students with dyslexia have severe difficulty in reading, spellings and language which makes it difficult for them to cope with the standard curriculum followed in classrooms. Due to this they commit errors in written and oral expression (Abasa & Zamanb, 2009).
A study by Obradovic et al. (2015) suggested that dyslexic students can be benefited from “creative interactive activities, visual presentations, project-based learning, school experiments, which are based on student engagement and activities”.
AR systems/applications enable users to sense properties about the real world, process in real time, use visual, audio, and haptic means overlaid on the real world and the use of mobile or wearable devices (Roesner, et al., 2014). Its capability to combine the real world with virtual content presents new possibilities for learning that could be proved extremely beneficial for students with learning disabilities (Karamanoli & Tsinakos, 2015).
Children with Dyslexia have also been found to commit errors in writing because they tend to write ‘b’ instead of ‘d’ or ‘p’ instead of ‘q’ and vice versa. It generally happens due to the deficit in letter-sound connection due to which they get confused between the letter formation. Through the app, the child will be able to practice letter formation along with the sound associated with it.
The affordance of the AR technology used in the app will be that the child can explore the surrounding environment to spot things and objects starting with that particular letter. For example, finding objects starting with the letter ‘a’ such as apple, arm, etc. Visualizing images associated with that letter will help them retain that information for a longer period of time.
The following storyboards depict a snapshot of the user experience for the product:
Design decisions & product mechanisms have been informed by the following learning theories:
Supervised by: Emily Reardon