An interactive mobile & tablet-based app for children to virtually practice piano lessons
Product Designer
Product Conceptualization; Coding;
Storyboarding; User Persona; Rapid Prototyping
Mobile- & Tablet-based app
Proto.io; Pencil Code; Adobe Illustrator;
Adobe Photoshop; Sketch
Decades of research has proven that music has a lot of positive benefits for children’s cognitive, emotional and psychological development. Not only does it help them become focused, calm and creative, music helps to strengthen neural connections in the brain which is beneficial for academic achievement & increased cognitive functioning.
A study by Kraus et al (2014) from Northwestern University suggested that “Children from disadvantaged backgrounds often face impoverished auditory environments, such as greater exposure to ambient noise and fewer opportunities to participate in complex language interactions during development. These circumstances increase their risk for academic failure and dropout. Given the academic and neural benefits associated with musicianship, music training may be one method for providing auditory enrichment to children from disadvantaged backgrounds. However, to fully reap the cognitive benefits of a music class, kids can’t just sit there and let the sound of music wash over them. They have to be actively engaged in the music and participate in the class. It is only through the active generation and manipulation of sound that can rewire the brain which implies that playing a musical instrument is very important.”
Thus, children have to be given opportunities to learn and practice musical skills in order to enhance their creativity as well as critical thinking skills. But the question is how do we make it accessible for people who don’t have the luxury to practice playing a musical instrument at home? That is what the product is trying to achieve through its design and accessibility stand-point.
Design decisions & product mechanisms have been informed by the following learning theories:
Universal Design for Learning
Generative Learning Theory
Constructivism
Howard Gardener’s Multiple Intelligence Theory
Supervised by: Emily Reardon